quest · #404
Path to a Human Wizard
RepeatableLocation · Gludin VillageRegion · Gludin Village
Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!
Facts
- Min level
- 19
- Race
- —
- Class
- Human Wizard
Class Restrictions
Quest Log
steps from the game client
- 1In Search of the Spirit of Flame
The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.
- 2Key of Flame
The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame.
- 3Return to the Flame Salamander→ Flame Salamander
You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair.
- 4In Search of Wind Sylph→ Wind Sylph
Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
- 5Silence the Noise of Lizardman
The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
- 6Return to Wind Sylph→ Wind Sylph
Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
- 7In Search of Water Undine→ Water Undine
Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
- 8Destroy Water Seer→ Water Seer
The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
- 9Return to Undine→ Water Undine
Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
- 10In Search of Earth Snake→ Earth Snake
The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
- 11In Search of Red Soil
The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
- 12Let's Return to the Earth Snake→ Earth Snake
Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
- 13Path to a Human Wizard→ Parina
You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.
Start NPC
Involved NPCs (6)
Involved Monsters (3)
Quest Items (12)
Rewards
- EXP
- 3,200
- SP
- 2,020