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class · #45 · 1st profession

Orc Raider

Orc · Fighter

Progression

Promoted fromOrc Fighter
Promotes into

Skills (111)

Lvl 20

  • Bandage Lv 13,400 SP19 MP

    Heals one's own bleeding up to Effect 3.

  • Boost HP Lv 13,400 SP

    Increases maximum HP.

  • Heavy Armor Mastery Lv 11,700 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 21,700 SP

    Increases P. Def. when wearing heavy armor.

  • Light Armor Mastery Lv 11,700 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Light Armor Mastery Lv 21,700 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Polearm Mastery Lv 13,400 SP

    Increases P. Atk. when using a Polearm.

  • Power Smash Lv 11,100 SP22 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.

  • Power Smash Lv 21,100 SP22 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible.

  • Power Smash Lv 31,100 SP22 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible.

  • Stun Attack Lv 11,100 SP20 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.

  • Stun Attack Lv 21,100 SP21 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.

  • Stun Attack Lv 31,100 SP21 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.

  • Sword Blunt Mastery Lv 13,400 SP

    Increases P. Atk when using a sword or blunt weapon.

  • Two-handed Weapon Mastery Lv 13,400 SP

    Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.

  • Vicious Stance Lv 13,400 SP

    Increases one's critical attack power. MP will be consumed continuously.

  • Wild Sweep Lv 11,100 SP22 MP

    Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.

  • Wild Sweep Lv 21,100 SP22 MP

    Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.

  • Wild Sweep Lv 31,100 SP22 MP

    Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.

Lvl 24

  • Accuracy Lv 15,300 SP1 MP

    Increases one's Accuracy. Continuously consumes MP.

  • Fast HP Recovery Lv 15,300 SP

    Increases HP regeneration.

  • Heavy Armor Mastery Lv 32,700 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 42,700 SP

    Increases P. Def. when wearing heavy armor.

  • Light Armor Mastery Lv 32,700 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Light Armor Mastery Lv 42,700 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Polearm Mastery Lv 25,300 SP

    Increases P. Atk. when using a Polearm.

  • Power Smash Lv 41,800 SP23 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible.

  • Power Smash Lv 51,800 SP24 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible.

  • Power Smash Lv 61,800 SP25 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible.

  • Rage Lv 15,300 SP11 MP

    Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.

  • Stun Attack Lv 41,800 SP22 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.

  • Stun Attack Lv 51,800 SP23 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.

  • Stun Attack Lv 61,800 SP23 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.

  • Sword Blunt Mastery Lv 25,300 SP

    Increases P. Atk when using a sword or blunt weapon.

  • Two-handed Weapon Mastery Lv 25,300 SP

    Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.

  • Vicious Stance Lv 25,300 SP

    Increases one's critical attack power. MP will be consumed continuously.

  • Vital Force Lv 15,300 SP

    Allows quick recovery while one is sitting.

  • Wild Sweep Lv 41,800 SP23 MP

    Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.

  • Wild Sweep Lv 51,800 SP24 MP

    Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.

  • Wild Sweep Lv 61,800 SP25 MP

    Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.

Lvl 28

  • Battle Roar Lv 111,000 SP13 MP

    Temporarily increases maximum HP and restores HP. Effect 1.

  • Boost HP Lv 211,000 SP

    Increases maximum HP.

  • Heavy Armor Mastery Lv 53,600 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 63,600 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 73,600 SP

    Increases P. Def. when wearing heavy armor.

  • Light Armor Mastery Lv 53,600 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Light Armor Mastery Lv 63,600 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Light Armor Mastery Lv 73,600 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Polearm Mastery Lv 35,500 SP

    Increases P. Atk. when using a Polearm.

  • Polearm Mastery Lv 45,500 SP

    Increases P. Atk. when using a Polearm.

  • Power Smash Lv 73,600 SP27 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible.

  • Power Smash Lv 83,600 SP29 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible.

  • Power Smash Lv 93,600 SP30 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible.

  • Stun Attack Lv 73,600 SP25 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.

  • Stun Attack Lv 83,600 SP26 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.

  • Stun Attack Lv 93,600 SP27 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.

  • Sword Blunt Mastery Lv 35,500 SP

    Increases P. Atk when using a sword or blunt weapon.

  • Sword Blunt Mastery Lv 45,500 SP

    Increases P. Atk when using a sword or blunt weapon.

  • Two-handed Weapon Mastery Lv 311,000 SP

    Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.

  • Vicious Stance Lv 311,000 SP

    Increases one's critical attack power. MP will be consumed continuously.

  • Wild Sweep Lv 73,600 SP27 MP

    Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.

  • Wild Sweep Lv 83,600 SP29 MP

    Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.

  • Wild Sweep Lv 93,600 SP30 MP

    Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.

Lvl 32

  • Fast HP Recovery Lv 217,000 SP

    Increases HP regeneration.

  • Frenzy Lv 117,000 SP14 MP

    Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.

  • Heavy Armor Mastery Lv 85,600 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 95,600 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 105,600 SP

    Increases P. Def. when wearing heavy armor.

  • Light Armor Mastery Lv 85,600 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Light Armor Mastery Lv 95,600 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Light Armor Mastery Lv 105,600 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Polearm Mastery Lv 58,300 SP

    Increases P. Atk. when using a Polearm.

  • Polearm Mastery Lv 68,300 SP

    Increases P. Atk. when using a Polearm.

  • Power Smash Lv 105,600 SP31 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible.

  • Power Smash Lv 115,600 SP31 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible.

  • Power Smash Lv 125,600 SP33 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible.

  • Stun Attack Lv 105,600 SP29 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.

  • Stun Attack Lv 115,600 SP29 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.

  • Stun Attack Lv 125,600 SP30 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.

  • Sword Blunt Mastery Lv 58,300 SP

    Increases P. Atk when using a sword or blunt weapon.

  • Sword Blunt Mastery Lv 68,300 SP

    Increases P. Atk when using a sword or blunt weapon.

  • Two-handed Weapon Mastery Lv 417,000 SP

    Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.

  • Vicious Stance Lv 417,000 SP

    Increases one's critical attack power. MP will be consumed continuously.

  • Vital Force Lv 217,000 SP

    Allows quick recovery while one is sitting.

  • Wild Sweep Lv 105,600 SP31 MP

    Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.

  • Wild Sweep Lv 115,600 SP31 MP

    Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.

  • Wild Sweep Lv 125,600 SP33 MP

    Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.

Lvl 36

  • Boost HP Lv 317,000 SP

    Increases maximum HP.

  • Guts Lv 117,000 SP16 MP

    Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1.

  • Heavy Armor Mastery Lv 118,600 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 128,600 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 138,600 SP

    Increases P. Def. when wearing heavy armor.

  • Light Armor Mastery Lv 118,600 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Light Armor Mastery Lv 128,600 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Light Armor Mastery Lv 138,600 SP

    Increases P. Def. and Evasion when wearing light armor.

  • Lionheart Lv 117,000 SP16 MP

    Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.

  • Polearm Mastery Lv 713,000 SP

    Increases P. Atk. when using a Polearm.

  • Polearm Mastery Lv 813,000 SP

    Increases P. Atk. when using a Polearm.

  • Power Smash Lv 138,600 SP35 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible.

  • Power Smash Lv 148,600 SP36 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible.

  • Power Smash Lv 158,600 SP37 MP

    Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible.

  • Stun Attack Lv 138,600 SP32 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.

  • Stun Attack Lv 148,600 SP33 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.

  • Stun Attack Lv 158,600 SP34 MP

    A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.

  • Sword Blunt Mastery Lv 713,000 SP

    Increases P. Atk when using a sword or blunt weapon.

  • Sword Blunt Mastery Lv 813,000 SP

    Increases P. Atk when using a sword or blunt weapon.

  • Two-handed Weapon Mastery Lv 517,000 SP

    Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.

  • Vicious Stance Lv 517,000 SP

    Increases one's critical attack power. MP will be consumed continuously.

  • Wild Sweep Lv 138,600 SP35 MP

    Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.

  • Wild Sweep Lv 148,600 SP36 MP

    Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.

  • Wild Sweep Lv 158,600 SP37 MP

    Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.

Available Hennas

24 symbols available for this class.

STR · CON · DEX · INT · WIT

Symbol Maker engravings — stat-altering dyes consumed at the engraver, not cosmetic tattoos.

View available hennas →