class · #50 · 1st profession
Orc Shaman
Orc · Mystic
Progression
Skills (105)
Lvl 20
Anti Magic Lv 51,400 SPIncreases M. Def.
Anti Magic Lv 61,400 SPIncreases M. Def.
Boost Mana Lv 12,900 SPIncreases maximum MP.

Temporarily increases party member's magic resistance. Effect 1.

Enhances party members' HP regeneration significantly. Effect 1.

Temporarily increases party member's defense. Effect 1.

Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.

Instills fear into an enemy causing it to flee.

Freezing flames that continuously drain enemy's HP. Effect 3.
Heavy Armor Mastery Lv 31,400 SPIncreases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery Lv 41,400 SPIncreases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.

Absorbs target's HP. Power 26.
Light Armor Mastery Lv 51,400 SPIncreases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Lv 61,400 SPIncreases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.

Confuses the enemy into attacking random targets.
Quick Recovery Lv 12,900 SPTime between magic reuse shortens.
Robe Mastery Lv 51,400 SPIncreases P. Def. when wearing a robe.
Robe Mastery Lv 61,400 SPIncreases P. Def. when wearing a robe.

Instantly poisons nearby enemies. Effect 3.
Stun Attack Lv 1960 SP20 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
Stun Attack Lv 2960 SP21 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
Stun Attack Lv 3960 SP21 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.

Instantaneous poison attack. Effect 3.
Weapon Mastery Lv 32,900 SPIncreases P. Atk. and M. Atk.
Lvl 25
Anti Magic Lv 72,900 SPIncreases M. Def.
Anti Magic Lv 82,900 SPIncreases M. Def.

Slowly drains enemy's MP. Power 16. Effect 3.

A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3.

Temporarily increases party member's attack power. Effect 2.
Chant of Life Lv 25,800 SP57 MPEnhances party members' HP regeneration significantly. Effect 2.
Dreaming Spirit Lv 45,800 SP18 MPInstantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Fast Mana Recovery Lv 15,800 SPIncreases MP regeneration.
Fast Spell Casting Lv 15,800 SPSpell casting speed increases.
Fear Lv 35,800 SP18 MPInstills fear into an enemy causing it to flee.
Heavy Armor Mastery Lv 52,900 SPIncreases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery Lv 62,900 SPIncreases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Life Drain Lv 45,800 SP46 MPAbsorbs target's HP. Power 32.
Light Armor Mastery Lv 72,900 SPIncreases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Lv 82,900 SPIncreases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Madness Lv 25,800 SP18 MPConfuses the enemy into attacking random targets.
Robe Mastery Lv 72,900 SPIncreases P. Def. when wearing a robe.
Robe Mastery Lv 82,900 SPIncreases P. Def. when wearing a robe.

Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.
Soul Cry Lv 35,800 SPIncreases one's own P. Atk. MP gets consumed continuously.

Temporarily increases defense. Effect 2.
Stun Attack Lv 41,900 SP22 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
Stun Attack Lv 51,900 SP23 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
Stun Attack Lv 61,900 SP23 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
Weapon Mastery Lv 42,900 SPIncreases P. Atk. and M. Atk.
Weapon Mastery Lv 52,900 SPIncreases P. Atk. and M. Atk.
Lvl 30
Anti Magic Lv 95,300 SPIncreases M. Def.
Anti Magic Lv 105,300 SPIncreases M. Def.
Boost Mana Lv 211,000 SPIncreases maximum MP.
Chant of Life Lv 311,000 SP70 MPEnhances party members' HP regeneration significantly. Effect 3.
Chant of Shielding Lv 211,000 SP84 MPTemporarily increases party member's defense. Effect 2.
Dreaming Spirit Lv 511,000 SP21 MPInstantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Fear Lv 411,000 SP21 MPInstills fear into an enemy causing it to flee.

Temporarily increases party member's magic speed. Effect 1.
Frost Flame Lv 211,000 SP32 MPFreezing flames that continuously drain enemy's HP. Effect 4.
Heavy Armor Mastery Lv 75,300 SPIncreases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery Lv 85,300 SPIncreases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Life Drain Lv 511,000 SP54 MPAbsorbs target's HP. Power 38.
Light Armor Mastery Lv 95,300 SPIncreases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Lv 105,300 SPIncreases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Madness Lv 311,000 SP21 MPConfuses the enemy into attacking random targets.

Temporarily increases clan member's attack power. Effect 1.
Quick Recovery Lv 211,000 SPTime between magic reuse shortens.
Robe Mastery Lv 95,300 SPIncreases P. Def. when wearing a robe.
Robe Mastery Lv 105,300 SPIncreases P. Def. when wearing a robe.
Seal of Binding Lv 211,000 SP32 MPInstantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.

Instantly decreases Accuracy of nearby enemies. Effect 2.
Seal of Poison Lv 211,000 SP32 MPInstantly poisons nearby enemies. Effect 4.
Stun Attack Lv 73,500 SP25 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
Stun Attack Lv 83,500 SP26 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
Stun Attack Lv 93,500 SP27 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
Weapon Mastery Lv 65,300 SPIncreases P. Atk. and M. Atk.
Weapon Mastery Lv 75,300 SPIncreases P. Atk. and M. Atk.
Lvl 35
Anti Magic Lv 118,800 SPIncreases M. Def.
Anti Magic Lv 128,800 SPIncreases M. Def.
Aura Sink Lv 218,000 SP36 MPSlowly drains enemy's MP. Power 22. Effect 4.
Blaze Quake Lv 218,000 SP54 MPA protective ring of fire that continuously reduces HP of surrounding enemies. Effect 4.

Temporarily increases clan member's defense. Effect 1.
Chant of Life Lv 418,000 SP82 MPEnhances party members' HP regeneration significantly. Effect 4.
Dreaming Spirit Lv 618,000 SP24 MPInstantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Fast HP Recovery Lv 118,000 SPIncreases HP regeneration.
Fast Mana Recovery Lv 218,000 SPIncreases MP regeneration.
Fear Lv 518,000 SP24 MPInstills fear into an enemy causing it to flee.
Heavy Armor Mastery Lv 98,800 SPIncreases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery Lv 108,800 SPIncreases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Life Drain Lv 618,000 SP63 MPAbsorbs target's HP. Power 44.
Light Armor Mastery Lv 118,800 SPIncreases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery Lv 128,800 SPIncreases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Madness Lv 418,000 SP24 MPConfuses the enemy into attacking random targets.
Robe Mastery Lv 118,800 SPIncreases P. Def. when wearing a robe.
Robe Mastery Lv 128,800 SPIncreases P. Def. when wearing a robe.
Seal of Binding Lv 318,000 SP36 MPInstantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.
Seal of Chaos Lv 218,000 SP18 MPInstantly decreases Accuracy of nearby enemies. Effect 2.

Instantly reduces the Speed of nearby enemies. Effect 2.
Soul Cry Lv 418,000 SPIncreases one's own P. Atk. MP gets consumed continuously.
Soul Shield Lv 318,000 SP24 MPTemporarily increases defense. Effect 3.
Stun Attack Lv 105,900 SP29 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
Stun Attack Lv 115,900 SP29 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
Stun Attack Lv 125,900 SP30 MPA stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
Weapon Mastery Lv 88,800 SPIncreases P. Atk. and M. Atk.
Weapon Mastery Lv 98,800 SPIncreases P. Atk. and M. Atk.
Available Hennas
24 symbols available for this class.
STR · CON · DEX · MEN · WIT
Symbol Maker engravings — stat-altering dyes consumed at the engraver, not cosmetic tattoos.
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