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class · #32 · 1st profession

Palus Knight

Dark Elf · Fighter

Progression

Promoted fromDark Fighter
Promotes into

Skills (92)

Lvl 20

  • Defense Aura Lv 24,700 SP8 MPSpellbook: Defense Aura

    Temporarily increases P. Def. Effect 2.

  • Drain Health Lv 32,300 SP11 MPSpellbook: Drain Health

    Transfers HP from a target to yourself. Power 24.

  • Drain Health Lv 42,300 SP12 MP

    Transfers HP from a target to yourself. Power 26.

  • Heavy Armor Mastery Lv 11,500 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 21,500 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 31,500 SP

    Increases P. Def. when wearing heavy armor.

  • Magic Resistance Lv 12,300 SP

    Increases M. Def.

  • Magic Resistance Lv 22,300 SP

    Increases M. Def.

  • Poison Lv 14,700 SP8 MPSpellbook: Poison

    Instantly poisons enemy. Effect 3.

  • Shield Mastery Lv 14,700 SP

    Shield defense increases.

  • Sword Blunt Mastery Lv 14,700 SP

    Increases P. Atk. when using a sword or blunt weapon.

  • Ultimate Defense Lv 14,700 SP10 MP

    Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.

Lvl 24

  • Aggression Lv 12,900 SP20 MP

    Provokes a target to attack. Power 655.

  • Aggression Lv 22,900 SP21 MP

    Provokes a target to attack. Power 679.

  • Aggression Lv 32,900 SP22 MP

    Provokes a target to attack. Power 703.

  • Confusion Lv 18,800 SP9 MPSpellbook: Confusion

    Throws the enemy into confusion and gets them to change the target of their attack.

  • Deflect Arrow Lv 18,800 SP11 MP

    Increases defense against bow attacks. Effect 1.

  • Drain Health Lv 52,900 SP12 MP

    Transfers HP from a target to yourself. Power 28.

  • Drain Health Lv 62,900 SP13 MP

    Transfers HP from a target to yourself. Power 29.

  • Drain Health Lv 72,900 SP13 MP

    Transfers HP from a target to yourself. Power 31.

  • Heavy Armor Mastery Lv 42,900 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 52,900 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 62,900 SP

    Increases P. Def. when wearing heavy armor.

  • Magic Resistance Lv 32,900 SP

    Increases M. Def.

  • Magic Resistance Lv 42,900 SP

    Increases M. Def.

  • Magic Resistance Lv 52,900 SP

    Increases M. Def.

  • Sting Lv 12,900 SP23 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.

  • Sting Lv 22,900 SP24 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.

  • Sting Lv 32,900 SP25 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.

  • Sword Blunt Mastery Lv 28,800 SP

    Increases P. Atk. when using a sword or blunt weapon.

Lvl 28

  • Aggression Lv 44,400 SP23 MP

    Provokes a target to attack. Power 752.

  • Aggression Lv 54,400 SP24 MP

    Provokes a target to attack. Power 777.

  • Aggression Lv 64,400 SP25 MP

    Provokes a target to attack. Power 803.

  • Attack Aura Lv 213,000 SP10 MPSpellbook: Attack Aura

    Temporarily increases P. Atk. Effect 2.

  • Confusion Lv 213,000 SP10 MP

    Throws the enemy into confusion and gets them to change the target of their attack.

  • Drain Health Lv 84,400 SP14 MP

    Transfers HP from a target to yourself. Power 33.

  • Drain Health Lv 94,400 SP15 MP

    Transfers HP from a target to yourself. Power 34.

  • Drain Health Lv 104,400 SP15 MP

    Transfers HP from a target to yourself. Power 35.

  • Heavy Armor Mastery Lv 74,400 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 84,400 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 94,400 SP

    Increases P. Def. when wearing heavy armor.

  • Magic Resistance Lv 64,400 SP

    Increases M. Def.

  • Magic Resistance Lv 74,400 SP

    Increases M. Def.

  • Magic Resistance Lv 84,400 SP

    Increases M. Def.

  • Shield Mastery Lv 213,000 SP

    Shield defense increases.

  • Sting Lv 44,400 SP27 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.

  • Sting Lv 54,400 SP29 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.

  • Sting Lv 64,400 SP30 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.

  • Sword Blunt Mastery Lv 36,700 SP

    Increases P. Atk. when using a sword or blunt weapon.

  • Sword Blunt Mastery Lv 46,700 SP

    Increases P. Atk. when using a sword or blunt weapon.

Lvl 32

  • Aggression Lv 77,400 SP26 MP

    Provokes a target to attack. Power 855.

  • Aggression Lv 87,400 SP27 MP

    Provokes a target to attack. Power 882.

  • Aggression Lv 97,400 SP28 MP

    Provokes a target to attack. Power 909.

  • Confusion Lv 322,000 SP11 MP

    Throws the enemy into confusion and gets them to change the target of their attack.

  • Deflect Arrow Lv 222,000 SP14 MP

    Increases defense against bow attacks. Effect 2.

  • Drain Health Lv 117,400 SP16 MP

    Transfers HP from a target to yourself. Power 38.

  • Drain Health Lv 127,400 SP16 MP

    Transfers HP from a target to yourself. Power 39.

  • Drain Health Lv 137,400 SP17 MP

    Transfers HP from a target to yourself. Power 40.

  • Heavy Armor Mastery Lv 107,400 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 117,400 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 127,400 SP

    Increases P. Def. when wearing heavy armor.

  • Magic Resistance Lv 97,400 SP

    Increases M. Def.

  • Magic Resistance Lv 107,400 SP

    Increases M. Def.

  • Magic Resistance Lv 117,400 SP

    Increases M. Def.

  • Power Break Lv 122,000 SP11 MPSpellbook: Power Break

    Instantly reduces enemy's P. Atk Effect 2.

  • Sting Lv 77,400 SP31 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.

  • Sting Lv 87,400 SP31 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.

  • Sting Lv 97,400 SP33 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.

  • Sword Blunt Mastery Lv 511,000 SP

    Increases P. Atk. when using a sword or blunt weapon.

  • Sword Blunt Mastery Lv 611,000 SP

    Increases P. Atk. when using a sword or blunt weapon.

Lvl 36

  • Aggression Lv 109,000 SP29 MP

    Provokes a target to attack. Power 965.

  • Aggression Lv 119,000 SP30 MP

    Provokes a target to attack. Power 993.

  • Aggression Lv 129,000 SP31 MP

    Provokes a target to attack. Power 1021.

  • Confusion Lv 428,000 SP13 MP

    Throws the enemy into confusion and gets them to change the target of their attack.

  • Drain Health Lv 149,000 SP18 MP

    Transfers HP from a target to yourself. Power 43.

  • Drain Health Lv 159,000 SP18 MP

    Transfers HP from a target to yourself. Power 44.

  • Drain Health Lv 169,000 SP19 MP

    Transfers HP from a target to yourself. Power 46.

  • Focus Mind Lv 128,000 SP

    Increases MP regeneration.

  • Freezing Strike Lv 114,000 SP24 MPSpellbook: Freezing Strike

    Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.

  • Freezing Strike Lv 214,000 SP24 MP

    Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.

  • Heavy Armor Mastery Lv 139,000 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 149,000 SP

    Increases P. Def. when wearing heavy armor.

  • Heavy Armor Mastery Lv 159,000 SP

    Increases P. Def. when wearing heavy armor.

  • Magic Resistance Lv 129,000 SP

    Increases M. Def.

  • Magic Resistance Lv 139,000 SP

    Increases M. Def.

  • Magic Resistance Lv 149,000 SP

    Increases M. Def.

  • Power Break Lv 228,000 SP14 MP

    Instantly reduces enemy's P. Atk Effect 2.

  • Sting Lv 109,000 SP35 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.

  • Sting Lv 119,000 SP36 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.

  • Sting Lv 129,000 SP37 MP

    Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.

  • Sword Blunt Mastery Lv 714,000 SP

    Increases P. Atk. when using a sword or blunt weapon.

  • Sword Blunt Mastery Lv 814,000 SP

    Increases P. Atk. when using a sword or blunt weapon.

Available Hennas

24 symbols available for this class.

STR · CON · DEX · INT · WIT

Symbol Maker engravings — stat-altering dyes consumed at the engraver, not cosmetic tattoos.

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